I am very happy to share with the world this apparel I had the privilege to create. I was responsible for the the concept as well as the 3d model. This was modeled in ZBrush and Maya, textured in Substance Painter, and rendered in Engine. I want to thank Mike for all the advice he had for me, he is an expert in ZBrush and had many tips for speeding up the creation of this apparel.
Game Engine Render